Feet First Into Hell: Orbital Drop Combat Skirmish Game (2023)

ag.gameitem.AGID:
Spielzeit: 90
Mindestalter: 12
Spieleranzahl:
1 - 4
ag.gameitem.publisher:
(Self-Published)
Spiel-Designer:
Unbekannt
Künstler:
Unbekannt
Mechaniken:
Action Points,
Dice Rolling,
Scenario / Mission / Campaign Game
Beschreibung
Feet First Into Hell is an easy to learn, succinct, squad-based sci-fi miniture skirmish game. It features unique orbital reinforcement rules and high customizability! Prepare to drop!
Feet First Into Hell is designed to get you into the action as quickly as possible. FFIH is built to combine the dramatic action and tension of games with high customizability, for a fast to play, accessible, and most importantly, SUCCINCT wargame.
In FFIH, players recruit their miniature "drop teams,” and then equip them with a wide array of weapons and versatile gear. By avoiding long, stingy army lists, the customizability is in your hands. You want to run a bunch of roided out armored space goombas? You can. Want to run a bunch of cyber-shinobi? You can. Your drop team is your drop team — but the game still maintains a fair balance through point allotment.
Once you have your team, you deploy from orbit, dropping your forces strategically onto the board. FFIH uses a straightforward d6 system to simulate the hectic battlefield. Players have a variety of movement options, including dynamic reactions that interact with the unique cover system that discards hits rather than requiring more math.
Lock, load, drop, roll, repeat.
—description from the publisher
Feet First Into Hell is an easy to learn, succinct, squad-based sci-fi miniture skirmish game. It features unique orbital reinforcement rules and high customizability! Prepare to drop!
Feet First Into Hell is designed to get you into the action as quickly as possible. FFIH is built to combine the dramatic action and tension of games with high customizability, for a fast to play, accessible, and most importantly, SUCCINCT wargame.
In FFIH, players recruit their miniature "drop teams,” and then equip them with a wide array of weapons and versatile gear. By avoiding long, stingy army lists, the customizability is in your hands. You want to run a bunch of roided out armored space goombas? You can. Want to run a bunch of cyber-shinobi? You can. Your drop team is your drop team — but the game still maintains a fair balance through point allotment.
Once you have your team, you deploy from orbit, dropping your forces strategically onto the board. FFIH uses a straightforward d6 system to simulate the hectic battlefield. Players have a variety of movement options, including dynamic reactions that interact with the unique cover system that discards hits rather than requiring more math.
Lock, load, drop, roll, repeat.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-24 00:25:27.785